For anyone interested in real reactive components: here is a way this can be done in grasshopper with very little c# scripting involved:
The script-part segments a NURBS-patch into quad-mesh-faces, which are used to derive meaningful vertex-pointsets from:
As a very simple result, a pyramid-component whose corner-vertices sit on derived UV-points can be steered via attractors. the height of a pyramid depends on the distance of its base-barycenter to an attractor-point.
This kind of workflow implies some very interesting applications, which will be subject to successive posts.
http://rapidshare.com/files/204203764/RealReactiveComponent.zip
great tutorial...i have been playing with for an hour.. I just have a question....is it possible to use a solid modeled in rhino for example as a reactive component?
ReplyDeleteyeah... I was thinking about the same thing as above...and also ...is it possible to add more attractors to one surface?...cheers
ReplyDeletemaciekzawadzki2@hotmail.com
a responsive component created not in grass'...would be very interesting
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